<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>amidrajabi's CGPortoflio Gallery</title>
<link>http://amidrajabi.cgsociety.org/gallery/</link>
<description>amidrajabi's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Jumanji Reloaded </title>
	<link>http://amidrajabi.cgsociety.org/gallery/821880</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1257222839_small.jpg"><br><br>Hi <br />
<br />
this is a final tweaking of my latest work (Jumanji Reloaded)<br />
<br />
i created this scene in 3dsmax &amp; zbrush and lighting and rendering <br />
<br />
with mental ray , final tweaking and compositing in digital Fusion<br />
<br />
i hope you like it <br />
<br />
im working on it for 2 month and c&amp;c are welcome <br />
<br />
we had a same scene in jumanji movie in 1995 if <br />
<br />
you remember <br />
<br />
thanks alot and keep moving forward <br />
]]>
	</description>
	<pubDate>Mon, 02 Nov 2009 22:34:01 +0000</pubDate>
	</item>
	<item>
	<title>BackGround</title>
	<link>http://amidrajabi.cgsociety.org/gallery/749621</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1238860490_small.jpg"><br><br>Hi my friends<br />
<br />
This is the final background of my last work <br />
<br />
Please send your comments <br />
<br />
im working hard to finish this work <br />
<br />
for CGChoice award <br />
<br />
i hope i can get it <br />
<br />
best regards <br />
<br />
A.Rajabi]]>
	</description>
	<pubDate>Sat, 04 Apr 2009 10:55:00 +0000</pubDate>
	</item>
	<item>
	<title>Just a Beggining</title>
	<link>http://amidrajabi.cgsociety.org/gallery/749039</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1238697522_small.jpg"><br><br>Hi my friends <br />
<br />
this is just a beggining of the image that im working on it <br />
<br />
i want to finalize this image for winning the CG Choice Award<br />
<br />
i upload it to give your ideas if you want to help me <br />
<br />
thank you and best regards <br />
<br />
A.Rajabi<br />
<br />
]]>
	</description>
	<pubDate>Thu, 02 Apr 2009 13:38:49 +0000</pubDate>
	</item>
	<item>
	<title>Metal Caustics </title>
	<link>http://amidrajabi.cgsociety.org/gallery/746873</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1238186738_small.jpg"><br><br>i used mental ray caustic effcts for metal material <br />
<br />
that means reflective caustic effect <br />
<br />
or metal caustics<br />
<br />
GI and FG for indirect illumination <br />
<br />
using image based lighting and hdr mapping for <br />
<br />
environment lights and realistic reflects <br />
<br />
hope you enjoy it <br />
<br />
please send me your comments]]>
	</description>
	<pubDate>Fri, 27 Mar 2009 15:45:44 +0000</pubDate>
	</item>
	<item>
	<title>Expo </title>
	<link>http://amidrajabi.cgsociety.org/gallery/741834</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1237120759_small.jpg"><br><br>Lighting and Rendering with mental ray ]]>
	</description>
	<pubDate>Sun, 15 Mar 2009 07:39:22 +0000</pubDate>
	</item>
	<item>
	<title>Expo</title>
	<link>http://amidrajabi.cgsociety.org/gallery/741837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1237120958_small.jpg"><br><br>Lighting and Rendering with mental images , mental ray <br />
<br />
please send your comments]]>
	</description>
	<pubDate>Sun, 15 Mar 2009 07:42:40 +0000</pubDate>
	</item>
	<item>
	<title>Mental Sea</title>
	<link>http://amidrajabi.cgsociety.org/gallery/746861</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1238185438_small.jpg"><br><br>ive done this render with 3dsmax and mental ray rendering system <br />
<br />
i used arch and design shader and ocean shader for <br />
<br />
bump mapping and displacement <br />
<br />
i also used caustic effect and blend materials together for <br />
<br />
better result<br />
<br />
using regular binary space partitioning <br />
<br />
and GI and Final gather for indirect illumination .<br />
<br />
please send your comments  <br />
<br />
]]>
	</description>
	<pubDate>Fri, 27 Mar 2009 15:24:05 +0000</pubDate>
	</item>
	<item>
	<title>Expo </title>
	<link>http://amidrajabi.cgsociety.org/gallery/741835</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1237120870_small.jpg"><br><br>Another Angle , Lighting and Rendering with mental ray ]]>
	</description>
	<pubDate>Sun, 15 Mar 2009 07:41:11 +0000</pubDate>
	</item>
	<item>
	<title>TeleCommunication Expo</title>
	<link>http://amidrajabi.cgsociety.org/gallery/742487</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1237239325_small.jpg"><br><br>This Image modeled and renderd in 2 hours <br />
<br />
an emergency 3d work <br />
<br />
i used 3ds max and mental ray to <br />
<br />
bring this image to life <br />
<br />
i used  GI and FG for indirect illumination <br />
<br />
and arch and design shader for materials<br />
<br />
<br />
<br />
Plz Send your comments<br />
<br />
A.Rajabi]]>
	</description>
	<pubDate>Mon, 16 Mar 2009 16:35:29 +0000</pubDate>
	</item>
	<item>
	<title>TeleCommunication Expo</title>
	<link>http://amidrajabi.cgsociety.org/gallery/742483</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1237239144_small.jpg"><br><br>This is just a emergency 3d modeling and rendering for Expo <br />
<br />
Please Send Your Comments <br />
<br />
A.Rajabi]]>
	</description>
	<pubDate>Mon, 16 Mar 2009 16:32:27 +0000</pubDate>
	</item>
	<item>
	<title>SubSurfaceScattering</title>
	<link>http://amidrajabi.cgsociety.org/gallery/737824</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1236185220_small.jpg"><br><br>SubSurfaceScattering With mentalray rendering system<br />
<br />
plz send me your comments <br />
<br />
tnx]]>
	</description>
	<pubDate>Wed, 04 Mar 2009 10:47:02 +0000</pubDate>
	</item>
	<item>
	<title>SubSurfaceScattering</title>
	<link>http://amidrajabi.cgsociety.org/gallery/746867</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1238186491_small.jpg"><br><br>ive using mental ray's sub surface scattering shader <br />
<br />
and using GI and FG for indirect illumination <br />
<br />
and Final tweaks in Adobe Photoshop ]]>
	</description>
	<pubDate>Fri, 27 Mar 2009 15:41:40 +0000</pubDate>
	</item>
	<item>
	<title>DayLight</title>
	<link>http://amidrajabi.cgsociety.org/gallery/737821</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1236185116_small.jpg"><br><br>Daylight with mental ray rendering systems<br />
<br />
]]>
	</description>
	<pubDate>Wed, 04 Mar 2009 10:45:19 +0000</pubDate>
	</item>
	<item>
	<title>Frame...</title>
	<link>http://amidrajabi.cgsociety.org/gallery/735532</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1235768630_small.jpg"><br><br>It was just a creature modeling with zbrush<br />
<br />
please send me your comments <br />
<br />
thanks <br />
<br />
A.Rajabi]]>
	</description>
	<pubDate>Fri, 27 Feb 2009 15:04:00 +0000</pubDate>
	</item>
	<item>
	<title>Secret Agent </title>
	<link>http://amidrajabi.cgsociety.org/gallery/794033</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1249732743_small.jpg"><br><br>this image is my entry for secret agent challenge <br />
<br />
story is about a haunted mansion <br />
<br />
i use 3dsmax for environment creation <br />
<br />
and using zbrush for monsters <br />
<br />
and finaly render the passes with  mental ray<br />
<br />
post production in digital fusion and photoshop <br />
<br />
 ]]>
	</description>
	<pubDate>Sat, 08 Aug 2009 06:59:06 +0000</pubDate>
	</item>
	<item>
	<title>Haunted House </title>
	<link>http://amidrajabi.cgsociety.org/gallery/735527</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1235767975_small.jpg"><br><br>This is just a Haunted House , . . . ]]>
	</description>
	<pubDate>Fri, 27 Feb 2009 14:53:14 +0000</pubDate>
	</item>
	<item>
	<title>You Are Different </title>
	<link>http://amidrajabi.cgsociety.org/gallery/746875</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g14/358414/358414_1238187059_small.jpg"><br><br>ive using clothfx and 3dsmax for modeling <br />
<br />
and using mental ray daylight system for lighting <br />
<br />
GI and FG for indirect illumination <br />
<br />
i also used Bokeh Shader in mental ray rendering system <br />
<br />
For Depth of Field effect with 8 blades <br />
<br />
and using mr photographic exposure control ,<br />
<br />
final tweaks in Adobe PhotoShop and Eyeon Fusion<br />
<br />
pleasse send me your Comments <br />
<br />
A.Rajabi]]>
	</description>
	<pubDate>Fri, 27 Mar 2009 15:51:07 +0000</pubDate>
	</item>
</channel>
</rss>
